Seychelles Primary 3 Curriculum - Computing
Technology and Enterprise Attainment Targets
The Seychelles Primary 3 Computing curriculum, categorized under "Technology and Enterprise", focuses on developing learners' skills in applying knowledge, processes, and resources to practical tasks. The curriculum draws contexts from various fields, including agriculture and fisheries, construction, textile and fashion, hospitality, and health and welfare.
The attainment targets for Primary 3 are divided into the following elements:
1. Technology Process:
- Investigate aspects of technology such as materials and techniques.
- Generate design ideas and share them with others.
- Plan the order of work, considering the tools, equipment, materials, components, and techniques involved in the production stage.
- Explain and suggest improvements to designs.
2. Information and Communication:
- Analyze gathered information.
- Use appropriate techniques to combine information from different sources, such as books, videos, and family members.
- Record design information using easy-to-manage methods like words, sketches, and diagrams.
3. Skills:
- Use tools and equipment with some accuracy to cut, shape, and assemble materials.
- Use equipment, tools, and materials safely and with care.
- Carry out regular maintenance on equipment.
4. Enterprise:
- Demonstrate ways of overcoming barriers and constraints that prevent success when devising creative solutions to technological challenges.
- Develop strategies for making good use of resources and initiate a plan of action.
- Use appropriate ways to organize personal work.
- Identify functions and labels in products.
5. Society and Environment:
- Describe people's views about technology.
- Explain that some materials can have limited availability and can be reused and recycled.
- Explain how products, environments, and services have been designed to best meet people's current and future needs in the local community.
- Describe how designers and technologists contribute to meeting needs.
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