United Kingdom Computing Curriculum
This document details the Computing curriculum for Year 4 in the United Kingdom, focusing on the three main strands: Computer Science, Information Technology, and Digital Literacy. It draws upon information from the UK government's statutory programmes of study, as well as resources provided by organizations like Teach Computing and others.
Computer Science
This strand introduces pupils to the fundamental principles of how computers work. They learn about algorithms, data representation, and how digital systems function.
- Understanding Algorithms: Pupils learn to create and debug simple programs, using sequence, selection, and repetition within their code. They also learn to identify and correct errors in algorithms and programs.
- Data Representation: This area covers how information is stored and manipulated by computers.
Information Technology
This strand focuses on the practical application of computational thinking and the use of software and hardware.
- Using Software and Hardware: Pupils learn to use various software applications for different purposes, such as word processing, creating presentations, and manipulating images and sound.
- Networks and the Internet: Understanding how computers connect and communicate through networks and the internet is a key aspect of this strand.
Digital Literacy
This strand emphasizes responsible and safe use of technology, including online safety, privacy, and well-being.
- Online Safety and Privacy: Pupils learn about the importance of online safety, protecting their personal information, and behaving responsibly online.
- Digital Well-being: This aspect covers the impact of technology on mental and physical health, and how to use technology in a balanced and healthy way.
- Communication and Collaboration: Pupils learn to use technology effectively for communication and collaboration, including using email and other online tools.
- Creating Media: Pupils explore creating and editing digital media, including graphics, audio, and video.
This curriculum aims to equip pupils with the skills and knowledge they need to thrive in an increasingly digital world. It encourages computational thinking, creativity, and responsible digital citizenship. |