Zimbabwe Grade 2 Information and Communication Technology (ICT) Curriculum
This curriculum introduces learners to basic ICT concepts and skills, emphasizing practical application and integration with other subjects. It follows a developmental approach, building upon learners' existing exposure to technology.
I. ICT Tools
- Identifying ICT Tools: Learners identify various ICT tools in their environment, including computers, mobile phones, and other electronic devices.
- Computer Parts and Functions: Grade 2 focuses on identifying and understanding the functions of essential computer parts like the monitor, keyboard, mouse, speakers, printer, and system unit.
- Secondary Storage Devices: Learners are introduced to secondary storage devices such as hard disks, CDs, DVDs, pen drives, and memory cards.
- Tablets: The curriculum incorporates the use of tablets, covering handling techniques, identification of parts, and basic applications like drawing programs.
II. Creating and Publishing
- Basic Drawing and Coloring: Early childhood development levels involve scribbling, puzzles, and coloring activities.
- Drawing and Auto Shapes: Progresses to more structured drawing activities and using auto shapes in drawing software.
- Digitizing Information: Learners begin to digitize information through drawing and text input.
III. Application Software
- Paint Software: Introduction to basic paint software for drawing and creating simple images.
- Word Processing: Beginnings of word processing skills, including text input and formatting.
- Multimedia: Working with multimedia elements, including images, sound, and video.
IV. Safety and Security
- Computer Lab Rules: Emphasis on safety rules and regulations for the computer lab, including proper handling of equipment and safe use of electricity.
- Computer Safety and Security: Understanding basic computer safety and security practices, including protecting computers from electrical damage and practicing safe shutdown procedures.
- Health Hazards and E-waste Management: Awareness of health hazards associated with computer use and the importance of proper e-waste management.
V. Programming
- Control and Commands: Introduction to basic programming concepts through controlling devices and issuing commands.
- Scratch Programming: Using Scratch programming to control robot movements and understand basic programming logic.
Methodology:
The curriculum emphasizes learner-centered approaches, including problem-solving, games, simulations, discovery learning, and project-based learning.
Assessment:
Continuous assessment is used throughout, focusing on practical assignments and profiling. Tests are introduced in Grade 1. |